SWORDS
Shortsword / Gladius
Approximately 20 to 24 inches in length from hilt tip to blade tip and 3 to 4 inches wide, descending to a pointed tip. The grip is generally either of polished wood or leather. This is the basic weapon of the warrior in Gor, it is generally carried, in a sheath slung over the shoulder,or worn at the hip.
Longsword
The longsword is used mostly by those of Torvaldsland. It's blade is approximately 30 to 36 inches in length. It is carried in a belt scabbard or strapped across its user's back. The blade is forged in the Damascus manner, steel, both hard and soft are beaten together under heat and folded within itself and beaten flat again. This creates a blade that is both flexible and virtually unbreakable.
Scimitar
The sword of choice in the Tahari, This razor sharp, curved blade is generally about 30 to 36 inches long. The back 3-8 inches has a false edge that can be sharpened for back slashes. Like the longsword it has better reach, which can be an advantage when mounted upon the kailla. Slower to draw and slower to wield than the shortsword it is still a deadly weapon.
KNIVES
Quiva
Usually part of a set of seven such weapons, it has a narrow double edged blade 9 to 12 inches in length with a handle of wood, bone, or horn. Its razor sharp blade tapers to a needle point. Designed for use primarily as a missile weapon, the quiva is also used as a hand weapon and general utility knife. The steel used in making the quiva comes from the foundries of Ar. Also known as the Tuchuk Saddle Knife, the quiva is a dagger favored by the Wagon People, but carried by most FreeWomen and many Warriors, sheathed and hung on the side of a warrior's saddle.
Killing knife
A small dagger with a blade from 4 to 6 inches long. Unlike the quiva it is tapered only on one side and not double edged. Carried by many due to its small size.
Hook knife
The hook knife is very similar to the utility knife found on earth. A short, wide blade, narrowing to a downward curve, ending in a sharp point. When used in recreational spars, the knife remains sheathed so as not to injure the opponent. The knife is seldom used for other than stadium fighting, weather sheathed or not.
Sleen knife
This is a broad bladed, flat, double edged utility knife equipped with a simple stubby crossguard and unadorned grip . Rather than tapering down to a needle like point like the quiva it's point is more rounded.
Tarn knife
This is a short bladed, single edged utility knife typically used by tarnsmen and generally included among their saddle equipment. Some knives are designed so that the blade folds into the handle for safety when not in use. Often equipped with a lanyard so that it may be lashed to the tarnsman's saddle or belt.
BOWS
Great Bow / Long Bow
The bow is not commonly favored by Gorean warriors, but all must respect it. It is the height of a tall man; its back, away from the bowman, is flat; its belly, facing the bowman, is half-rounded; it is something like an inch and a half wide and an inch and a quarter thick at the center; it has considerable force and requires considerable strength to draw; many men, incidentally, even some warriors, cannot draw the bow; nine of its arrows can be fired aloft before the first falls again to the earth; at point-blank range it can be fired completely through a four-inch beam; at two hundred yards it can pin a man to a wall; at four hundred yards it can kill the huge, shambling bosk; its rate of fire is nineteen arrows in a Gorean Ehn, about eighty Earth seconds; and a skilled bowman, but not an extraordinary one, is expected to be able to place these nineteen arrows in one Ehn into a target, the size of a man, each a hit, at a range of some two hundred and fifty yards. Yet, as a weapon, it has serious disadvantages, and on Gor the crossbow, inferior in accuracy, range and rate of fire, with its heavy cable and its leaves of steel, tends to be generally favored. The long bow cannot well be used except in a standing, or at least kneeling, position, thus making more of a target of the archer; the long bow is difficult to use from the saddle; it is impractical in close quarters, as in defensive warfare or in fighting from room to room; and it cannot be kept set, loaded like a firearm, as can the crossbow;...
Horn bow / Short bow
About four feet long there are a number of varities of this bow on Gor. the best known, most popular is of course the horn bow of the Wagon People, The Red savages use one made of layered wood banded together as do the northern peoples, these often called ship bows. While not as powerful as the long bow or cross bow they have a big advantage over the long bow in their ability to be used in tight places, their rate of fire is much faster than the crossbow. A Wagon Person can fire twenty arrows in half an Ehn. The Red Savages use a small bow and there is no other bow that can match its rate of fire. It is very maneuverable and can be easily concealed.
Crossbow, standard
A standard weapon of Gor. It consists of a heavy, flexible bow of tempered steel, 18" across mounted on a heavy wooden stock about two feet long, with a trigger mechanism at the bottom. Striking with enough force to penetrate wooden walls, doors or human bodies with relative ease. It has an effective range of approximately 150 yards. Slow to reload, it is commonly redrawn through use of a goat's-foot hook or a crank.
Calvary crossbow
Much like the larger crossbow, instead of possessing a metal bow, it has a much lighter bow of wood or horn. Slightly smaller in size, it is still a powerful weapon. It is equipped with a metal stirrup at the firing end, allowing it to be more quickly restrung while on the back of a tarn or kaiila.
SPEARS AND LANCES
War spear
One of the most common weapons on Gor, its versatility makes it a very popular weapon, used for fighting and hunting.
Kaiili lance
The lances of both the wagons people and the red savages are much the same. The red savages tend to decorate and carve theirs more than the wagon people.
Tharlarion lance
More a spear than a true lance, it is usually fashioned of ka-la-na or needle wood. About ten to fourteen feet long. It has a lanceolate metal tip that is about four inches in width and is often fluted. Carried couched beneath the right arm of the user, often supported by a lance rest which is either attached to the saddle or worn strapped to the user's chest. Can also be thrown, though not designed for it.
Trident
Three pronged spearing fork used by fishermen of Gor. The trident can be used as both a thrusting weapon and as a weapon to be thrown. often used with the net, it is about seven feet in length, with 3 prongs 12 to 16 inches long. Often used with a line attached, for retrieval should it be thrown
Harpoon
A spear fitted with a barbed head and used with line attached to assist in retrieval.
AXES
Great Axe
Similar to the Torvaldslander Battle Axe, but much larger, with a handle up to four feet in length. The axe blade is also much larger. This axe must be used two handed as it is too big to be weilded effectivly with one.
WHIPS
Bosk Whip
Much like an earth bull whip. Made of Bosk hide plaited together. This whip can be anywhere from 8 to 12 feet long. Kurt Whip
A slave whip with five broad, pliant straps. Each strap is about two and a half feet long and one and a half inches wide. The handle is eighteen inches long. Though it may leave a welt, it doesn't permanently mark a victim.
Snake Whip
A single-bladed whip, weighted, of leather. It is about eight feet long and half an inch to one inch thick. It is sometimes set with tiny particles of metal. It is a deadly whip and can easily strip flesh from the body. It can kill a Man.
Whip Knife
The whip knife, unique to Port Kar, is a delicate weapon. It is a whip, but set into its final 18 inches, on 5 tassels or strips of hide, arranged in sets of four, are twenty thin, narrow blades. Their tips vary. Some have a double-edged blade of seven to eight inches at the tip while others have a stunning lead.
MISC. WEAPONS
Knife Gauntlet
A pair of leather gauntlets, upon which are mounted knife blades. Sometimes used by gladiators in arena combats. These are seldom used as weapons of war.
Goad, tarn or slave
While not truly weapons,the tarn goad can stun. The slave goad on the other hand can kill.
Bola
A favorite weapon of the Wagon People . fighting mainly from the backs of their kaiila, they become very proficient with the use of this weapon. used for both hunting and battle .
War Club
A carved, shaped club of wood or bone, often mounted with stone or metal projections such as sharp pieces of flint, nails or knife blades driven into the wood . This weapon is about two or three feet in length. Used mostly by the Red Savages.
Rope
SHIELDS
Common Shield
A round shield; generally about 24 to 36 inches in diameter, the shield is sufficient in size to cover the main part of the torso. The shield is made of 7-9 layers of bosk hide stretched over a lightweight framework of wood, iron or horn. It has two straps on the inside that one's arm would slide through, holding it at the forarm and wrist. This is the most common type of shield on Gor .
Turian Shield
An oval shield about 24 inches by 36 inches, this shield is also constructed of hide like it's round cousin.
Buckler
A small oval shield about 16 to 18 inches. While this shield was made of steel on earth, on Gor it is, like all other shields made of leather.
HELMETS
Common Helmet
Above the shield was a suspended helmet, again reminiscent of a Greek helmet, perhaps of the Homeric period. It had a somewhat 'Y'-shaped slot for the eyes, nose, and mouth in the nearly solid metal.
Northern Helmet
The helmets of the north are commonly conical, with a nose-guard, that can slip up and down. At the neck and sides, attached by rings, usually hangs a mantle of linked chain. The helmet of Thorgard himself, however, covered his neck and the sides of his face. It was horned.
Helmet of the Wagon Peoples
A conical, fur-rimmed iron helmet, a net of colored chains depending from the helmet protecting his face, leaving only holes for the eyes.
Captain's Helmet
Carved in wood, high on the chair, was the helmet with crest of sleen-fur, the mark of the captain.
Assassin's Helmet
On the left temple of the black helmet was the golden slash of the messenge
About Me
- clysa
- Brought from Urth to Gor, Clysa must face the challenges of her new life as a mere Bonds-maid. ***************************** ""In denying it we deny our nature. In betraying it we betray no one but ourselves..."" -Explorers of Gor
Thursday, March 10, 2011
Caste Status
Know that the Caste structure is rigid, but it is not impossible to raise in station. Most often this occurs in the years of training, when one shows potential to excel or struggles with sufficient understanding for the higher Caste. The changes to Caste, who are taught what is considered as ‘First Knowledge’, not ‘Second Knowledge’. Thus, are more inclined to seek to follow magical ways or hide their real names with a use name. The Lower Castes, are purposefully given macerate information about Gor at times, for example, is led to believe that Gor is a flat disk, rather than a spherical planet with truth taught in the ‘Second Knowledge’.
The five High or Scholarly Castes, are represented at the government building. There Castes in ranking order are:
-Initiates: Recognized by the white robes and shaved heads, the Initiates are responsible for guiding the spiritual life of Goreans, through their rituals and prayers to the Priest-Kings. Besides not eating meat or imbibe alcohol, they are also required by their Caste codes to be celibate.
-Scribes: Recognized by the blue robes, within this Caste are the scholars and record keepers of Gorean society. They tend to be serious and studious, with an attention for details and a passion for knowledge.
-Builders: Noted for the yellow tunics, this Caste concerns themselves with the creation of physical and engineering marvels of Gor.
-Physicians: This Caste only concerns themselves with the healing arts and is universally recognized as a non-combatants during times of war. Can be picked out by their green robes.
-Warriors: Noted by the red tunics, this Caste is noted not only as combatants, but is effective as guardsmen for the cities, or can work effectively in any Caste with Knowledge.
Now, there are many Lower Castes with sub-divisions or sub-castes. These are as followed:
-Merchants: Dealing with sales and trade of merchandise, for a profit. It has almost as many sub-castes as there are products.
-Slavers
-Money Lenders
-Bounty Collectors or Debt Collectors
-Milk Venders
-Bankers
-Vintners
-Sailors
-Bargemen
-Fishermen
-River Fishermen
-Thassa Fishermen
-Net Makers
-Artisans (creators of any hand-made goods, no matter its use)
-Players : Regarded based on the level of skills within the Kaissa game. Technically not a Caste, but a guild. Have blanket immunity to prosecution and slavery.
-Poets
-Musicians
-Potters or Pot Makers
-Saddle Makers: Handles the saddlery, harness and tack of all the riding and draft beasts of Gor.
-Metal Workers
-Sword Makers
-Armors
-Locksmiths
-Jewelry Makers
-Leather Workers: Also, piercing of the ears and noses of slaves, as well as leather-working.
-Torturers: Mostly found among the Wagon People
-Cloth Workers
-Rug Makers
-Carders
-Dyers
-Weavers
-Bleachers
-Dyers
-Rope Makers
-Sail Makers
-Municipal Servants
-Guardsmen: Patrols the city streets, making arrests and insuring the well-being of the city and it’s inhabitants.
-Lamp Lighters
-Waste Collectors
-Animal Handlers: Many sub-castes that oversees the use and care of domestic animals.
-Tarns Keepers: Responsible for the care, feeding and training of the fierce winged saddle bird; both racing and war tarns.
-Vart Trainers: Found on the island Ubarate of Tyros, responsible fore the care of the bat-like creatures, often used as weapons.
-Goat Keepers: Responsible for the care and maintance of goats and other animals, such as the wooly hurt.
-Sleen Trainers: Handles the six-legged, furred hunting reptiles oh Gor.
-Woodsmen: Protects and manage the vast resources of Gorean forests, claimed by a particular city.
-Wood Carriers
-Wood Carvers
-Forest Hunters
-Forest Marshals
-Forest Trackers
-Oil Makers
-Lubrications and fuel oils
-Charcoal Makers
-Perfumers: Often works with Oil Makers to create scented oils, or Charcoal Makers and Spice Merchants to make incense.
-Cosmeticians
-Hair Dressers
-Assassins: Recognized by the black tunics. Required by the Caste codes to renounce all family ties and friendships, to claim no Home Stone. They are feared and despised by all.
-Rence-Growers: Dwellers upon great floating islands within Marshes and swamps, harvesting Rence (similar to rice). Very territorial and secretive.
-Peasants: Recognized by either the brown tunics or robes, they are the farmers of Gor. Though a Low Caste, they follow strict Caste codes and master peasant weaponry, such as the quarter staff and great bow.
-Thieves: Only from the city of Port Kar, are noted and identified by a tiny, black three-pronged or trident tattoo upon the cheekbone.
The five High or Scholarly Castes, are represented at the government building. There Castes in ranking order are:
-Initiates: Recognized by the white robes and shaved heads, the Initiates are responsible for guiding the spiritual life of Goreans, through their rituals and prayers to the Priest-Kings. Besides not eating meat or imbibe alcohol, they are also required by their Caste codes to be celibate.
-Scribes: Recognized by the blue robes, within this Caste are the scholars and record keepers of Gorean society. They tend to be serious and studious, with an attention for details and a passion for knowledge.
-Builders: Noted for the yellow tunics, this Caste concerns themselves with the creation of physical and engineering marvels of Gor.
-Physicians: This Caste only concerns themselves with the healing arts and is universally recognized as a non-combatants during times of war. Can be picked out by their green robes.
-Warriors: Noted by the red tunics, this Caste is noted not only as combatants, but is effective as guardsmen for the cities, or can work effectively in any Caste with Knowledge.
Now, there are many Lower Castes with sub-divisions or sub-castes. These are as followed:
-Merchants: Dealing with sales and trade of merchandise, for a profit. It has almost as many sub-castes as there are products.
-Slavers
-Money Lenders
-Bounty Collectors or Debt Collectors
-Milk Venders
-Bankers
-Vintners
-Sailors
-Bargemen
-Fishermen
-River Fishermen
-Thassa Fishermen
-Net Makers
-Artisans (creators of any hand-made goods, no matter its use)
-Players : Regarded based on the level of skills within the Kaissa game. Technically not a Caste, but a guild. Have blanket immunity to prosecution and slavery.
-Poets
-Musicians
-Potters or Pot Makers
-Saddle Makers: Handles the saddlery, harness and tack of all the riding and draft beasts of Gor.
-Metal Workers
-Sword Makers
-Armors
-Locksmiths
-Jewelry Makers
-Leather Workers: Also, piercing of the ears and noses of slaves, as well as leather-working.
-Torturers: Mostly found among the Wagon People
-Cloth Workers
-Rug Makers
-Carders
-Dyers
-Weavers
-Bleachers
-Dyers
-Rope Makers
-Sail Makers
-Municipal Servants
-Guardsmen: Patrols the city streets, making arrests and insuring the well-being of the city and it’s inhabitants.
-Lamp Lighters
-Waste Collectors
-Animal Handlers: Many sub-castes that oversees the use and care of domestic animals.
-Tarns Keepers: Responsible for the care, feeding and training of the fierce winged saddle bird; both racing and war tarns.
-Vart Trainers: Found on the island Ubarate of Tyros, responsible fore the care of the bat-like creatures, often used as weapons.
-Goat Keepers: Responsible for the care and maintance of goats and other animals, such as the wooly hurt.
-Sleen Trainers: Handles the six-legged, furred hunting reptiles oh Gor.
-Woodsmen: Protects and manage the vast resources of Gorean forests, claimed by a particular city.
-Wood Carriers
-Wood Carvers
-Forest Hunters
-Forest Marshals
-Forest Trackers
-Oil Makers
-Lubrications and fuel oils
-Charcoal Makers
-Perfumers: Often works with Oil Makers to create scented oils, or Charcoal Makers and Spice Merchants to make incense.
-Cosmeticians
-Hair Dressers
-Assassins: Recognized by the black tunics. Required by the Caste codes to renounce all family ties and friendships, to claim no Home Stone. They are feared and despised by all.
-Rence-Growers: Dwellers upon great floating islands within Marshes and swamps, harvesting Rence (similar to rice). Very territorial and secretive.
-Peasants: Recognized by either the brown tunics or robes, they are the farmers of Gor. Though a Low Caste, they follow strict Caste codes and master peasant weaponry, such as the quarter staff and great bow.
-Thieves: Only from the city of Port Kar, are noted and identified by a tiny, black three-pronged or trident tattoo upon the cheekbone.
Dominat's Creed
As the Dominant to My submissive, I know that she gives herself to Me in mind, body, soul and spirit and des so of her own volition. In Me, she has placed confidence, reliance, faith, hope and dependence.I will endeavor to ensure My sub missive’s needs and desires are learned, and her limits are respected at all times. I understand that the gift of submission is priceless and will cherish it always.
Through My actions, I will demonstrate that I am in complete control of Myself, thus allowing Me to impress upon My submissive the need to relinquish any control she may subconsciously retain in order to facilitate O/our erotic power exchange.
I accept responsibility for all aspects of My submissive’s life, ensuring that each decision I make in her regard is the best for her body, spirit and soul. Never will I place My submissive in jeopardy, nor will I compromise the trust she has placed in Me.
In order to bring My submissive to new heights and understanding, I will work to achieve a vast knowledge of all aspects of the lifestyle, thus allowing Me to be the teacher that she richly deserves.
I will honor, defend and guard My submissive at all times, showing that My love for her will provide a safe harbor in times of adversity. My Dominant self is rooted both in reality and in fantasy, yet I can easily differentiate the two, never allowing the fantasy world to overtake that of the real world.
In times of distress and hardship, I will shed the role of Dominant and provide My submissive, a supportive partner and confidante.
While often unrelenting and strict, bringing My submissive to tears, I will always kiss away the tears that are shed, showing My submissive that while stern, My heart belongs only to her.
I vow never to lift a hand to My submissive in anger. When punishment is needed, it shall always be delivered with a tender discerning hand and for a valid reason.
I pledge to My submissive, patience and understanding, tolerance and steadfastness, allowing U/us to grow and nurture the bond W/we have established so that it may withstand the test of time.
Above all else, I will wear the title of Dominant with great honor and pride, always.
Through My actions, I will demonstrate that I am in complete control of Myself, thus allowing Me to impress upon My submissive the need to relinquish any control she may subconsciously retain in order to facilitate O/our erotic power exchange.
I accept responsibility for all aspects of My submissive’s life, ensuring that each decision I make in her regard is the best for her body, spirit and soul. Never will I place My submissive in jeopardy, nor will I compromise the trust she has placed in Me.
In order to bring My submissive to new heights and understanding, I will work to achieve a vast knowledge of all aspects of the lifestyle, thus allowing Me to be the teacher that she richly deserves.
I will honor, defend and guard My submissive at all times, showing that My love for her will provide a safe harbor in times of adversity. My Dominant self is rooted both in reality and in fantasy, yet I can easily differentiate the two, never allowing the fantasy world to overtake that of the real world.
In times of distress and hardship, I will shed the role of Dominant and provide My submissive, a supportive partner and confidante.
While often unrelenting and strict, bringing My submissive to tears, I will always kiss away the tears that are shed, showing My submissive that while stern, My heart belongs only to her.
I vow never to lift a hand to My submissive in anger. When punishment is needed, it shall always be delivered with a tender discerning hand and for a valid reason.
I pledge to My submissive, patience and understanding, tolerance and steadfastness, allowing U/us to grow and nurture the bond W/we have established so that it may withstand the test of time.
Above all else, I will wear the title of Dominant with great honor and pride, always.
Dancer of Gor
Doreen Williamson appeared to be a quiet shy librarian, but in the dark of the library, after hours, she would practice, seminude, her secret studies in belly-dancing. Until, one fateful night, the slavers from Gor kidnapped her.
On that barbarically splendid counter-Earth, Doreen drew a high price as a dancer in taverns, in slave collar and ankle bells. Until each of her owners became aware that their prize dancer was the target of powerful forces - that in the tense climate of the ongoing war between Ar and Cos, two mighty empires, Doreen was too dangerous to keep.
Dancer of Gor is a John Norman bonus novel - an erotic fever-pitched novel of an alien world where men were all-powerful and women were living jewels of desire.
On that barbarically splendid counter-Earth, Doreen drew a high price as a dancer in taverns, in slave collar and ankle bells. Until each of her owners became aware that their prize dancer was the target of powerful forces - that in the tense climate of the ongoing war between Ar and Cos, two mighty empires, Doreen was too dangerous to keep.
Dancer of Gor is a John Norman bonus novel - an erotic fever-pitched novel of an alien world where men were all-powerful and women were living jewels of desire.
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